# Workers (Miners)

#### What Are Workers?

In Crypto Lifeline, **“Miners” (Workers / Employees)** are not traditional mining machines. They are **virtual employees**.

Each **Worker** represents a deployable “talent / employee / hashpower unit” that can be placed on an office **Desk**.

Instead of hardware rigs, Workers simulate “virtual on-chain mining” through a combined system of:

* **Volume**: how much desk capacity the worker occupies
* **Hashrate**: how much production power they contribute to your office and the network
* **Energy & Lunchboxes**: how long they can keep working and how fast they consume energy
* **Level / Tier (Quality)**: different classes (from regular employees to top-tier “boss” archetypes) with different hashrate, volume, consumption, and pricing

**Miners are the most fundamental and most critical production unit** in the Crypto Lifeline ecosystem.

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### Worker Categories & Attributes

*(See the full Worker List page — can include up to 10 worker tiers.)*

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### Worker Functions & Use Cases

* **Hashrate Contribution**\
  Once deployed to a desk, a Worker starts contributing **Hashrate**, competing in the global hashpower network.
* **Reward Generation**\
  Block rewards (**CLE**) are distributed based on the player’s hashrate share vs. total network hashrate.
* **Asset Ownership & Trading**\
  Workers can be held, transferred, or sold as on-chain assets (**NFTs or structured assets**).
* **Progression & Strategy**\
  Players optimize resource allocation by balancing **Volume / Hashrate / Lunchbox consumption / Desk capacity / Upgrade costs**.

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### Minting & Acquisition

Players can obtain Workers through:

* **First Entry Mint**\
  Pay **0.05 BNB** to receive an initial **Lv1 Worker**, a starter desk, and one cycle of lunchboxes.
* **Shop / Marketplace Mint**\
  Use **CLE** to purchase a Worker of a specific level.

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### Management Mechanics: Supply / Cooldown / Withdrawal

* Each Worker consumes **Lunchboxes (Food)** independently.\
  When food runs out, the Worker automatically stops working, and their hashrate is no longer counted toward total hashpower.
* Players can:
  * Refill food for **one specific Worker**, or
  * Use **One-Click Refill** to refill all Workers at once (consuming the corresponding lunchbox inventory).
* If a player **withdraws** a Worker (removes them from a desk), they must wait for a **cooldown period** (usually equal to that Worker’s food cycle) before redeploying.
* Newly minted Workers have **no cooldown** and can be deployed immediately.


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